Small as a mouse, fast as a cheetah and available for free. NetSurf is a multi-platform web browser for RISC OS, UNIX-like platforms (including Linux), Mac OS X, and more.
Whether you want to check your webmail, read the news or post to discussion forums, NetSurf is your lightweight gateway to the world wide web. Actively developed, NetSurf is continually evolving and improving.
Written in C, this award winning open source project features its own layout engine. It is licensed under GPL version 2.
Why choose NetSurf?
- Efficiency lies at the heart of the NetSurf engine, allowing it to outwit the heavyweights of the web browser world. The NetSurf team continue to squeeze more speed out of their code.
- Interface innovation
- Simple to use and easy to grasp, NetSurf significantly raised the bar for user interface design on the RISC OS platform. Designed carefully by RISC OS users and developers to integrate well with the desktop, NetSurf is seen as the benchmark for future applications. NetSurf pioneered the concept of web page thumbnailing, offering an intuitive graphical tree-like view of visited web sites.
- Lean requirements
- From a modern monster PC to a humble 30MHz ARM 6 computer with 16MB of RAM, the web browser will keep you surfing the web whatever your system. Originally written for computer hardware normally found in PDAs, cable TV boxes, mobile phones and other hand-held gadgets, NetSurf is compact and low maintenance by design.
- NetSurf can be built for a number of modern computer platforms 'out of the box'. Written in C, with portability in mind, NetSurf is developed by programmers from a wide range of computing backgrounds, ensuring it remains available for as many users as possible.
- Standards compliant
- Despite a myriad of standards to support, NetSurf makes surfing the web enjoyable and stress-free by striving for complete standards compliancy. As an actively developed project, NetSurf aims to stay abreast of new and upcoming web technologies.
Want to help?
There are always things that need doing, and not enough time in the day, so we'd be delighted if you want to help develop NetSurf. Visit the "How can I help?" page to see ideas for contributing to the project.
If you can program and you'd like to improve NetSurf, then we'd love to hear from you. Pick an area you'd like to improve or a feature you want to add and contact the developers. Also, take a look at the developer and contributor area of this site.
- NetSurf 3.0 released 20 Apr 2013
- NetSurf 3.0 contains many changes over the 2.x release series. The biggest difference is the use of our new Document Object Model library, LibDOM. This new library is a foundation that paves the way for us to implement a fully dynamic layout engine in the future. Other improvements in NetSurf 3.0 include completely new textarea support, ability to fetch and parse CSS in parallel with HTML documents, extensive behind-the-scenes refactoring, and a host of smaller changes and fixes. A more complete listing is available in the Change Log.
- NetSurf at the Wakefield Show 23 Mar 2013
- The NetSurf developers will be exhibiting at the Wakefield RISC OS trade show on Saturday 20th April. Please visit our stand to discuss issues, future plans, or just to meet the developers.
- New textarea handling 11 Feb 2013
- We've rewritten NetSurf's textarea support, so composing webmail, forum posting, and form filling should be more reliable now. Support for text selection and other behaviour is improved.
NetSurf 3.0 features
NetSurf 3.0 is available for: RISC OS; Linux and other UNIX-like systems; Mac OS X; and AmigaOS 4.
- Web standards: HTML 4.01 and CSS 2.1
- Image formats: PNG, GIF, JPEG, SVG, JNG, MNG and BMP
- HTTPS for secure online transactions
- Unicode text
- Web page thumbnailing
- Local history trees
- Global history
- Hotlist manager (bookmarks)
- Cookie manager
- URL completion
- Text selection
- Scale view
- Search-as-you-type text search highlighting
- Save pages complete with images
- Fast, lightweight layout and rendering engine
- RISC OS only
- Image formats: Sprite, Drawfile and ArtWorks
- Drawfile export